Staff Software Engineer, Pixel Graphics GPU Software
Generate a McCoy IQ challenge in 30 seconds.
See how candidates think and approach the work this role demands, before the phone screen. We'll build a video challenge from this posting, and you can edit or share it before it goes live.
Key details
Job Description
As a member of Pixel's Graphics Processing Unit (GPU) driver team, you will share ownership of the kernel GPU driver and the user-space graphics driver stack. You will be involved in developing new features, devising performance improvements, bringing silicon up, debugging testing problems, and in identifying future requirements for both software and hardware in Pixel products.
The Platforms and Devices team encompasses Google's various computing software platforms across environments, as well as our first party devices and services that combine the best of Google AI, software, and hardware. Teams across this area research, design, and develop new technologies to make our user's interact with computing faster and more seamless, building experiences for our users around the world.
US: $207000 - $300000 (USD) + 20% bonus target + equity + benefits
Learn more about benefits at Google.
- Provide technical leadership on projects, advising Android, Pixel, and Silicon leadership on performance and feature opportunities in graphics hardware and software.
- Influence, coach, and lead a distributed team of engineers.
- Facilitate alignment and clarity across teams on goals, outcomes, and timelines.
- Develop GPU graphics and compute technologies spanning the full GPU software and hardware stack.
- Evaluate and bring up devices, collaborating with product and engineering teams to define the role and requirements of the GPU in future product designs.
Minimum qualifications:
- Bachelor's degree or equivalent practical experience.
- 8 years of experience in low level systems programming languages (e.g., C++ or C).
- 5 years of experience developing and maintaining device drivers that interface software with hardware.
- 3 years of experience with software design, architecture, and technical leadership.
- Experience with Graphics Processing Units (GPUs) and mobile GPUs.
Preferred qualifications:
- Master's degree or PhD in Computer Science or a related technical field.
- Experience specifically writing or contributing to graphics drivers.
- Experience analyzing and optimizing GPU-accelerated applications, such as high-end games, image processing, or GPU applications.
- Proficiency in C++, GPU Programming, and familiarity with Rust.
- Knowledge of Mobile GPU architectures and mobile-specific graphics optimization.
- Bachelor's degree or equivalent practical experience.
- 8 years of experience in low level systems programming languages (e.g., C++ or C).
- 5 years of experience developing and maintaining device drivers that interface software with hardware.
- 3 years of experience with software design, architecture, and technical leadership.
- Experience with Graphics Processing Units (GPUs) and mobile GPUs.
Audit details(provenance, verification trail, raw fields)
Core fields
google:124209515267531462Provenance
googleVerification trail
This posting hasn't been probed by our closure verifier yet. Stream C runs on a rolling schedule against postings approaching the close-decision threshold.
See how we measure for definitions, or our corrections log for known issues. Found something wrong? Flag a correction.
